Zero Orbit by Nocturn Play: Game Review

By Soft of Games editorial team · Updated

Zero Orbit is a 6x5 cluster slot released by Nocturn Play in September 2026. Each row has a planet multiplier that levels up whenever a winning group touches it, and in free spins those levels hold for the whole bonus.

StudioNocturn Play
Game typeVideo slot (cluster pays)
ThemeSpace station, planets and comets
Features6x5 grid, clusters of 5+ (horizontal and vertical contact) with cascades · One planet multiplier per row, x1 to x10, that levels up after each win · Comet wild that instantly levels up its row's planet · Portal free spins (10, 12 or 15) where planets keep their level · Bonus buy, the cheapest in the studio's range
Max win5,000x the bet

Play it on the studio site ↗

A multiplier you can see filling up

Zero Orbit is a cluster slot on a 6x5 grid set aboard a space station. A pilot and a stranger in a violet cloak stand at the edges, but the story stays quiet. The planets do the talking. One sits beside each of the five rows, starting at x1.

Five or more matching symbols touching side by side or above and below form a group. It pays, disappears, and new symbols cascade in. A group is paid at the highest planet it touches, and then that planet steps up a level, to a maximum of x10.

A worked example

Say six matching symbols sit across rows two and three, where the planets show x1 and x3. The group is paid at x3. The row-three planet climbs to x4. New symbols drop. If a second group touches row three, it pays x4 and pushes the planet to x5. A comet landing on row two in the same cascade lifts that planet too, because the comet is the wild and levels up its row as soon as it arrives.

Every win makes the next win on the same row more valuable. That loop is the whole game, and players understand it after one good cascade.

Portals and memory

In the base game, planets reset at the end of each round. In the bonus they do not. Four, five or six portals give 10, 12 or 15 free spins, and the planets hold their level throughout. A row that hits x10 early stays dangerous to the last spin. The bonus can be bought, and its price is the lowest of any Nocturn Play game.

Calm on purpose

The studio pitches Zero Orbit as medium volatility, and it plays like it. Small wins arrive regularly. The large ones are assembled row by row instead of landing in one spin. Next to Black Jaguar Temple, the studio’s other cluster game with a high ceiling, this is the gentler ride for longer sessions on a modest balance.

Where it fits

That makes it a good default recommendation for a “new to slots” row or a welcome-bonus wagering list, where steady play matters more than a huge cap. Space themes are neutral across cultures, so it travels well from Europe to South Asia without localisation issues beyond text.

Zero Orbit belongs to the first wave of Nocturn Play titles, listed as a September 2026 release, and it is included in every operator account on SoftAggregator.

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Frequently asked questions

How do the planet multipliers work in Zero Orbit?

Each of the five rows has a planet from x1 to x10. A winning group is paid at the highest planet it touches, and that planet then moves up one level.

Do the planets reset in the free spins?

No. In the base game they reset every round. During the 10, 12 or 15 free spins they keep their level until the bonus ends.

What does the comet do?

The comet is the wild. It joins any group, and when it lands it levels up the planet of its row straight away.

Is Zero Orbit high volatility?

The studio describes it as medium volatility, with small wins turning up regularly and the big results built up through planet levels rather than one lucky cascade.